TEN ISLANDS. ONE RISING TIDE.
The FloodHarbor Guard
Every barrier buys a boundary.
Every move gives the water its turn.
Keep every ship afloat
Select an empty tile, then place a barrier. The blue water spreads one tile in all four directions after each placement. A ship touched by water is lost. Enclose the water or shield every ship, then let the tide run until it stops.
Your harbor controls
Click a tile or use arrow keys / WASD. Space places a barrier. F starts or pauses the tide. Z undoes a turn. R retries. Moving the cursor costs no turn. All ten charts are open to practice.